Sunday, February 24, 2008

Let me come straight to the point.

The Internet is an incredible promotional tool for independent musicians. You can get radio play, grow a fan base, create a distribution channel, manufacture and sell CDs and music downloads all online. You can use the Internet to create an amazing amount of exposure for your music. Wouldn't it be great if literally thousands of people heard your music every single day? What if you could use your web site to sell 50, 100 or even 200 CDs every month? Not to mention all the digital downloads of your music you can sell via iTunes, Rhapsody, Yahoo and dozens of other online retailers. Guess what? It doesn't take a brain-surgeon to make it happen, but it does take a lot of hard work – and you need to know what you're doing.

Public Performance Royalties for Internet Licenses

A) The Master RecordingWith respect to the non-interactive subscription services and Internet radio stations, there are currently two collection societies that collect money for owners (or those who have the right to collect for the owners) of the master recordings and featured artists. These two collection societies are SoundExchange and Royalty Logic.
SoundExchange was the first performing rights organization in the U.S. to collect and distribute royalties to sound recording copyright owners and featured artists and they are a not-for-profit organization governed by a board of artist representatives and major and independent label representatives.

Royalty Logic, based in Los Angeles, is an independent performing rights organization for the negotiation, licensing, collection and distribution of digital performance royalties payable to featured performing artists and sound recording copyright owners. Royalty Logic is actively engaged in promoting regulations to maximize license fee collections and royalty distributions on behalf of affiliates at the lowest possible cost.

WHO JOINS?

Record companies or any owner/controller of sound recordings; and
Recording artists, etc.
Featured recording artists have the same right to designate a collective as the sound recording copyright owner (i.e., their record company). Therefore, an artist can choose to be represented by a different collective than the artist’s record company.

THE PROFIT SPLIT

The law provides that the statutory license revenues be split as follows:
50% to the owner of the master recording (i.e., most often the record company)
45% to the featured artist*
5% to the non-featured musicians and vocalists (paid to the independent administrators who are responsible for paying the non-featured performers. Union membership is not required for payment)

*Please note that it has become industry custom to share a portion of the featured artist’s royalty with the producer of the sound recording through a letter of direction which is attached as an exhibit to the producer agreement between the recording artist and the producer.
SoundExchange and Royalty Logic receive license revenues from satellite, cable and Internet radio with licenses for both commercial and non-commercial services, which include track level accounting of performances to its members and the most up-to-date information on streaming and digital transmissions.
More information can be found at www.soundexchange.com and www.royaltylogic.com

B) The Musical CompositionWith respect to the musical composition, there are three (3) performing rights organizations in the U.S. -- ASCAP, BMI, and SESAC.
ASCAP, BMI, and SESAC collect public performance income with respect to musical compositions and all have various licenses that allow these Internet services, whether interactive or non-interactive, to perform all of the songs in each of their repertory.
These Internet licenses do not allow the reproduction or distribution of the songs (which would be handled through the record company) nor do they allow the pubic performance of the master recordings (which would be handled through SoundExchange).

Types of Public Performance Internet Licenses
The following applies to the public performance of songs via the Internet BUT please note that a lot of these licenses are still in their “experimental stages” Accordingly, please regularly check the website of your respective performing rights organization to make sure they have the most up to date and accurate information.

ASCAP currently offers three (3) types of Internet licenses. The first is a non-interactive license that does not allow consumers to download or otherwise select particular songs. The second type of license is an interactive license that does allow consumers to download or otherwise select particular songs. ASCAP’s third type of license authorizes the public performance of its songs in its repertory via wireless devices such as mobile phones. The fees paid to ASCAP by these Internet sites are based on revenue or activity of each Internet service. For more information please log onto the ASCAP website at www.ASCAP.com and click on “Customer Licenses” on the left side of the page.

BMI’s main license type is one where fees are computed on a “gross revenue calculation” where music is the primary feature of the particular site or a "music area calculation” where music is only a part of the total website traffic for that particular site. For more information go to
www.BMI.com.
SESAC also offers a license that provides for fees based on the number of monthly page requests as well as whether or not there is advertising on the site. For more information go to

www.SESAC.com.
The above information is excerpted from the music business person’s bible, Music, Money and Success: The Insider’s Guide to Making Money in the Music Industry (4th edition) by Jeffrey Brabec and Todd Brabec.

Music Used in Video Games and on Your Mobile PhoneA) Music in Video GamesIt appears as if the video game industry has followed the model used by the film industry when it comes to licensing music for video games. Accordingly, with few exceptions, most game companies license music as a ‘buy-out’ as opposed to paying a royalty per each game sold like is customary for CDs. Buy-outs are somewhere between $5,000 to $10,000 per master recording and $5,000 to $10,000 for the musical composition embodied on the master recording which is then divided up among the songwriters and/or music publishers relative to each parties’ copyright ownership interest. Most of these licenses tend to be short term usually spanning 5 to 10 years with some stating that they are for the ‘term of copyright’ or for as long the game is distributed. The territory is usually the world unless the artist has a lot of leverage. Additionally, there may be language providing for the game to be available on-line as well as any other ‘new media’ format that is developed in the future.

Beware of language in these agreements that grant the game company the right to release the music in the game on an audio only CD or a DVD. If this language is in the agreement try to take it out or at the very least try to pre-negotiate the royalties for the CD like obtaining a full mechanical royalty for the song (usually it will be 75% of the statutory rate) and a ‘most favored nations’ artist royalty rate for the master recording.

B) The MobileTone formerly known as the “RingTone”The downloading of music on cell phones has become a relatively new source of income for record companies and their recording artists. Prior to being able to download an actual master recording on to a cell phone (for purposes of this article we will refer to the downloading of master recordings on cell phones as MobileTones), a consumer could only download a ‘re-play’ of that recording which was referred to as a RingTone and only songwriters, music publishers, and performance rights societies made any money from the traditional RingTone. explanation of “who gets what” for every MobileTone download, it is important to understand how monies were paid out for the traditional RingTone. Because the traditional RingTone was a re-play (i.e., re-creation) of a song contained on a recording, there was no use of the actual recording which is usually owned by the record company. Accordingly, record companies and their recording artists were not entitled to any sound recording royalties for the downloading of the traditional RingTone (although crafty record company lawyers attempted to try and stop music publishers and their songwriting recording artists from licensing the right to re-create their songs for RingTones by limiting the re-recording provision in the recording agreement, few record companies were successful at this). The “traditional” RingTone was either a monophonic tone (i.e., single tone) or polyphonic tone (i.e., many tones) whereby the actual song was recreated through a series of tones/notes, most of them through MIDI (i.e., musical instrument digital interface) as opposed to the download of the actual master recording featuring the artist’s performances. Accordingly, only songwriters, music publishers, and performing rights societies (i.e., ASCAP, BMI, and SESAC) were receiving any income from traditional RingTones.

With respect to the old RingTone deals, an agreement was made between the cell phone carrier (such as Verizon or Cingular) or a third party cell phone aggregator (such as Xingy or Hudson) and music publishers and/or songwriters for the re-creation (i.e., re-play) of a song either monophonically (archaic) or polyphonically (preferred). The terms of these agreements were short ranging from 1 to 3 years. Although most of the deals were worldwide, the music publisher would most often try to limit the deal to the U.S. and Canada. The traditional way in which the phone carriers (or third party aggregators) paid royalties to the owners and controllers of musical compositions in the U.S. was the greater of ten cents ($0.10) or ten percent (10%) of the RingTone price paid by the consumer. Accordingly, there was always a floor of ten cents ($0.10) per RingTone which is a step up from what songwriters and publishers were used to being paid for each song contained on record albums pursuant to the statutory rates set by the U.S. Copyright Office (currently the rate is $0.091 cents for under 5 minutes of playing time). Accordingly, if a RingTone sold for $2.49 then the royalty paid to the owners and controllers of that particular musical composition would be $0.25 cents. In addition, many of these older RingTone deals were contingent on the company’s also obtaining licenses from the respective public performance organization (i.e., ASCAP, BMI, or SESAC), and those monies will flow to the publisher and songwriter as well.

Finally in the later part of 2005 and in 2006, the U.S. caught up with the rest of the world with respect to the 3G technology required on the cell phone in order to download the actual master recording (and other content) on cell phones. (As stated above, we will refer to master recording downloads on cell phones as MobileTones as opposed to RingTones). Because the technology has advanced so quickly, cell phone carriers now can provide customized cell phones which offer a number of personalized services such as music shops, music video channels, buying tickets to concerts through mobile ticketing, visual radio, personalization content such as wallpaper and imaging featuring your favorite artist, and editorial content. For these mobile deals, it is important to note that the cell phone carrier (i.e. Verizon, Cingular, etc) receives fifty percent (50%) of the fee paid by the consumer for each MobileTone downloaded. Accordingly, if a MobileTone costs $2.49 to download then the carrier receives $1.25. Please note that sometime in 2006, the carrier started paying the public performance societies (i.e., BMI, ASCAP, and SESAC) directly out of their fifty percent (50%) share ($1.25) (see below) but this had not always been the case. Early on the public performance societies were being paid out of the remaining $1.24 along with everyone else! Of course this resulted in a lower royalty paid to the recording artist.

With respect to the licensing of the song contained on the MobileTone, it is important to remember that the old RingTone deals allocated music publishers and songwriters a mechanical royalty equal to ten percent (10%) of the retail price to the consumer so they were getting really used to a $0.25 cent royalty for every Ringtone sold for $2.49. Of course, as you can imagine, record companies flipped out when they were told by music publishers that the mechanical royalty for a MobileTone was $0.25 cents per download! REMEMBER, record companies are used to paying the minimum statutory rate (many times less!) for songs embodied on albums. As noted above, the current the minimum statutory rate is currently .091 cents for songs under 5 minutes of playing time. For the record company, that is a $0.16 cent increase per MobileTone! The key point is that this ‘mechanical royalty’ was freely negotiated between the parties because the MobileTone was considered a derivative work, outside the compulsory license system of Section 115 of the U.S. Copyright Act.

Fortuitously for the labels, the newly created Copyright Royalty Board ("CRB") had been engaged in a ‘mechanical rate setting procedure’ since the beginning of 2006 to set the mechanical royalty rate for all Section 115 uses. The record companies argued that MobileTones are not derivatives but instead “cover versions” of songs which would make them subject to the compulsory license requirements. Before the labels could attempt to try and enforce their position, they needed the CRB to rule on the matter and the RIAA (lobby group in Washington for the major labels) demanded such a ruling from the CRB who referred the question to the Copyright Office. On October 16, 2006, the Copyright Office ruled that a MobileTone is subject to the Section 115 compulsory license system. Currently, the CRB will now proceed to set mechanical royalty rates for MobileTones which could be as low as the $0.91 (or lower if the labels get their way!) that is currently paid for cover versions of songs. The songwriters and publishers, represented ostensibly by the National Music Publisher’s Association (NMPA), reacted very negatively to this ruling, as it effectively reduces their MobileTone income by over sixty percent (60%). In a weird quirk in the rules, the songwriter/publisher interests cannot appeal this decision to the DC Circuit Court until after the CRB sets the mechanical rate, which could happen sometime in 2007. Naturally, this has become a highly contentious issue between the RIAA and the NMPA. And this may not even be the most contentious issue raised before the CRB. In a daring move, the RIAA is also seeking a decrease in the rate for all Section 115 mechanical uses. Their filing asks for a return to the statutory rate as set in the year 1981. This would apply to both physical and online/satellite product. The statutory mechanical rate has never been reduced. If the RIAA succeeds, all songwriters and publishers will be faced with an unprecedented decrease in statutory revenue.

Portions of the foregoing section were contributed by Jay Rosenthal, Esq., co-legal counsel to the Recording Artist’s Coalition. Jay can be reached at JRose13@aol.com.
Current MobileTone Royalty Breakdown:
As for the other royalty participants of the MobileTone, here is a hypothetical breakdown:
Retail price to the consumer: $2.49
Less $1.25 to the carrier (i.e., Cingular, Verizon, etc) (representing 50% of retail)
(carrier pays the performing rights societies [ASCAP, BMI, or SESAC] 5% of retail which equals $0.12.5 cents per download)
Leaves $1.24
Less $0.25 to the music publishers/ songwriters (representing 10% of retail)
NOTE: As of October 16, 2006 the US Copyright Office ruled that compositions contained in MobileTones (formerly the RingTone) is subject to compulsory licensing. We are waiting for new rates to be determined!
Leaves .99 cents to record company (then record company the Artist a portion of this amount- see below)
c publishing and songwriter community, record companies are also having a battle with some of their recordings artists as to whether MobileTones (and downloads) constitute a sale or a license. Under the terms of a recording agreement, when the record company ‘licenses’ a recording featuring its artists’ performance, the artist is entitled to fifty percent (50%) of net as opposed to an artist royalty. Obviously paying an artist fifty percent (50%) of the $0.99 cents the record company is receiving for MobileTones (or fifty percent (50%) of what the record company is receiving from iTunes) amounts to far more than what they are paying their artists. Unfortunately, the “sale vs. license” battle is one in which the recording artists are losing. See below:
Sale vs. a License?
Sale:.99 ‘net’ to record company for a MobileTone download multiplied by the Artist net royalty rate as follows: EXAMPLE: $0.99 x 12% = $0.1188 paid to the artist if the Artist
License:
Artist receives 50% of the .99 ‘net’ to record company for MobileTone download as follows: EXAMPLE: 50% of .99 cents = $0.495 cents
By the time this article is published, much of the information in the article may have already changed as the music industry is moving at such a rapid pace. The good news is that there are plenty of new opportunities for artists- both signed and unsigned. For the most up to date information pertaining to the music industry, please visit the following websites: www.soundexhange.comwww.royaltylogic.com www.ascap.com www.bmi.com www.sesac.com www.cdbaby.net www.billboard.com www.copyright.gov www.recordingartistscoalition.com

Digital Downloads

Artist iTunes Royalty (with wholesale markup) $0.99 download single song price to the consumer less $0.29 to Appleleft $0.70 x 130% (wholesale markup) x 12% (net artist net rate) = $0.1092 cents per download

Producer iTunes Royalty (with wholesale markup) $0.99 download single song price to the consumer less $0.29 to Appleleft $0.70 x 130% (wholesale markup) x 3% (producer rate) = $0.027cents per download.

Artist iTunes Royalty (without wholesale markup) $0.99 download single song price to the consumer less $0.29 to Appleleft $0.70 x 12% (net artist net rate) = $0.084 cents per download

Producer iTunes Royalty (without wholesale markup) $0.99 download single song price to the consumer less $0.29 to Appleleft $0.70 x 3% (producer rate) = $0.021cents per download.

Although not widely practiced, there are some labels that take this further by first deducting the mechanical royalty from the $0.70 cents prior to calculating the iTunes royalty which is then paid to the artist and the producer which results in a lower royalty rate as follows:

Artist iTunes Royalty (with wholesale markup) $0.99 download single song price to the consumerless $0.29 to Appleleft $0.70 less a digital mechanical royalty of $0.091 centsleft $0.609 x 130% ( wholesale markup) x 12% (net artist net rate) = $0.095 Artist

iTunes Royalty (without wholesale markup) $0.99 download single song price to the consumerless $0.29 to Appleleft $0.70 less a digital mechanical royalty of $0.091 centsleft $0.609 x 12% (net artist net rate) = $0.073

Can Unsigned Artists be digitally distributed through iTunes?

An artist who has not signed to a major or independent record label can still get their music distributed via iTunes by a number of various companies also affiliated with Apple. The two that I will mention in this article are cdbaby.com and iFanz.com. Out of the $0.70 cents remaining after Apple takes its $0.29 share, cdbaby only takes a 9% fee for each download, passing through to its artists a whopping 91% of the income! iFanz charges 40% per download. In both cases, the artist is responsible for all third party payments including any royalties payable to producers of the recordings and digital mechanical royalties which are paid to owners and/or controllers of the musical compositions contained in each recording. With respect to digital mechanical royalties, the online service (i.e., iTunes), like a physical retailer, pays these royalties to the record companies (who own and control the recordings containing the songs) who in turn pay either the songwriters, music publishers or the Harry Fox Agency who in turn pays the music publishers.

When the passion of music is real

When the passion of music is real